When Gamification Goes Too Far in Education
Gamification has a place in math education. I believe that making learning interactive and engaging can absolutely benefit students, especially in a subject that many already feel intimidated by. However, there is a clear line between using gamification as a tool and letting it take over the learning itself. After exploring platforms like Prodigy, I began to see how easily that line can blur. When I tried Prodigy myself, I expected to understand why it is so widely used in classrooms. At first, it feels engaging. The graphics are bright, the pace is quick, and there is always something happening. But after spending more time on it, I started to notice that the most motivating part of the experience was not the math. It was the rewards. Leveling up, earning coins, unlocking pets, and customizing characters quickly became the main focus. The math questions felt like short interruptions between rounds of gameplay rather than the purpose of the activity. That is where my frustration comes ...